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Old Feb 25, 2011, 03:24 PM // 15:24   #41
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I would pay $15 for an auction house in GW1.

Hire a small krewe, pound out some code and glue it on. Doooooo want.

Player-to-player buying and selling is something that I've basically opted out of in GW1, and that's a shame. I just can't bring myself to participate in the so-called economy as it exists now. An auction house would be a terrific boon, even this late in the game. I'd like to be able to shop for mods and other things without having to set foot in Kamadan, turn on $ and start reading 100-mph pink text. No thank you.

You'll get no nonsense from me about what I "deserve" or what "should" be free or not. Question asked: How much would I pay? I'd pay $15 USD. One time fee for permanent access to an auction house? Do it.
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Old Feb 25, 2011, 03:53 PM // 15:53   #42
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Are you all aware that the old trading outpost they were gunna make is now going to be the home of Embrak beach, im pretty sure early ideas of trading were made into party search to. Auction houses simply dont work in gw1...thats partly why gw2 was to be made, to try out things and new ideas that just simply wouldnt work in this game
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Old Feb 25, 2011, 04:05 PM // 16:05   #43
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Couple ecto's
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Old Feb 25, 2011, 04:20 PM // 16:20   #44
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Are you all aware....
YES i think we are.... but you didn't' answer the OP's question.... 1 dollar? 1 ecto? 1g? zero? don't care? first born? pizza box?.... etc....
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Old Feb 25, 2011, 04:23 PM // 16:23   #45
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Originally Posted by MithranArkanere
* Will work with cash only. There will be no items serving as alternative, non-official, de facto currency.
That's actually good.
Is it? An economy which is unable to do the above is crippled. Money in itself means nothing, it's an abstract concept. It needs something of real value to back it up.

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Originally Posted by MithranArkanere
Then you whisper the guy that is selling the item, and give them alternate offers.
Quote:
Originally Posted by zwei2stein
You speak as if AH would mean disabling trade chat and interpersonal trade.
Ah, you're assuming the old trading system will survive alongside AH. Will it?

Quote:
Originally Posted by MithranArkanere
There are games with maximum and minimum price, but in GW would be only for certain items. For example, a Superior Vigor Rune would get a minimum price of 200g, and a maximum of 100K. If someone really expects to buy a Superior Vigor rune for less than 200g, they are naïve, and if they expect to sell it for more than 100k, they are waaaay too greedy.
Who decides min and max? And how? You're describing a regulated market, another crippled aspect.

Go on, give me a rigurous definition for "fair price" for a given game item. If I want to sell Sup vigor for 4g or manage to sell it for 500k who says it's "wrong"?

And how will AH deal with WTB? How do you specify "I want <complex custom request>"? The other night I met a player with loads of cash who couldn't find a certain item. He advertised he's willing to pay double the usual amount and within minutes he got it. How do you replicate this in the AH?

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Originally Posted by MithranArkanere
Bots get banned much more often now, and if something is really good for the players, it being good for bots too is irrelevant.
If you design a feature that will be ripe for botting I think it's cause for concern. Wouldn't call that irrelevant.

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Originally Posted by MithranArkanere
It's not like you can easily code a bot to recognize certain skins and properties and sell them in an auction house with changing market values like players do.
Sure you can. But thanks to your market regulation you don't have to. They will just sell for the minimum price.

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Originally Posted by MithranArkanere
For the same reason, farming builds are bad, since they are usable by bots, but not really necessary for players.
Failed analogy. I think you wanted to say "merchants/NPC traders are bad". Because those are most likely already used by bots in the manner I described.

But here's the kicker; bots will like AH for the same reason players like AH: higher prices and big volume trading.

Both players and bots can currently use the NPCs. Bots have to, since the bazaar trading is impossible for them since it relies 99% on human dialogue. Players avoid it out of greed.

Quote:
Originally Posted by zwei2stein
Bazaar does not work with high volume of varied goods where trade participants can not have clear estimate of value.
Why would you wish to do that, unless you're a bot? It's just a grind enabler.

The fact that it's not worth the effort to sell loads of crappy items under the bazaar system is one of the best things about it.

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Originally Posted by zwei2stein
That is interesting concept. Never happened to me when trading.
No, it's just that, you know those players with green names? They're actually NPCs. For human interaction you want the blue ones.

Quote:
Originally Posted by MithranArkanere
That way they get way more gold than they would get by actually playing the game, at the expense of others.
And AH users will use AH because... of the exact same reason.

I'll say it again: the only reason to trade (in any manner) is if you want lots of money and getting items easy. Trading, in any way you do it, is driven by greed. Let's not pretend that AH is not, that the only reason to use AH would be to "just get rid of those items", when you could merch or destroy them. You want the big bucks.

I'm trying really hard to like the AH idea but I cannot. All I see is a tehnically inferior system that solves no real problems, done for the sake of paying lip service to "convenience" and appeasing the masses.

Quote:
Originally Posted by zwei2stein
If you want advice, posts like yours are good way to protest. You might want to start "keep bazaar trading in gw1" facebook group and if that fails, camp outside anet hq with some transparents.

If your grandparents are ex-hippies, you can ask them how to protest against something.
First of all, bazaar trading in GW1 is not going anywhere.

Second, I like a good flamewar as much as the next person but how about we keep it friendly and to the point instead? I'm not the one who started this thread, just trying to make some points in that AH might not be the great thing so many assume it is. Try to address those points please.

Last edited by Urcscumug; Feb 25, 2011 at 04:28 PM // 16:28..
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Old Feb 25, 2011, 04:31 PM // 16:31   #46
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so you wouldn't pay a dime? and yes i would destroy it for convenience. i need a McDonald's at every corner.
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Old Feb 25, 2011, 05:07 PM // 17:07   #47
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I don't fully understand how an AH would work, but won't a major portion of the GW population have to have it for it to work like it is intended? Convincing enough people to buy it, for convenience in trading, could prove difficult.

Personally, I don't see enough added value, so I would pay nothing to have it added.
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Old Feb 25, 2011, 05:21 PM // 17:21   #48
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Nothing, because I don't really care; an auction house is entirely unimportant to me.

Also something like that is useless if not accessible by everyone.
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Old Feb 25, 2011, 06:35 PM // 18:35   #49
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Since I don't even care about it, nothing.
Quote:
Anyone else getting sick of people constantly saying that they would pay for features that should be free?
Pretty much. If you have too much money, donate some to a charity.

Last edited by BlackSephir; Feb 25, 2011 at 06:37 PM // 18:37..
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Old Feb 25, 2011, 08:24 PM // 20:24   #50
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Originally Posted by marnick View Post
Just for an auction house, wow style or even as basic as aion style, 15 euros without thinking twice. Even without any extra content in the package.

You?
I doubt it would happen seeing as gw2 will be released pretty soon. I really would enjoy it. I cant stand standing in kamadan spamming to sell some items when there should have been an auction house where i could actually game than waste time in cities. I hope gw2 has an auction house...
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Old Feb 25, 2011, 09:45 PM // 21:45   #51
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Originally Posted by Urcscumug View Post
Is it? An economy which is unable to do the above is crippled. Money in itself means nothing, it's an abstract concept. It needs something of real value to back it up.
Yeah. Of course. That's right.
Some countries have gold reserves for that.
That gold is a guaranteee that backs up the value of the money.
But then, the money itself has the value the government gives it. That's called fiat money.
But GW's currency is gold and platinum, gold and platinum have value on their own. When money is like that, it's called commodity money.

Nowadays, people don't buy petrol directly with cookies. They'll sell the cookies, and with the money, they'll buy petrol.
Getting stuff by paying with stuff other than money is called BARTER. And it was people did before money was invented, and between people from different countries with non-compatible currencies (one uses fiat money and the other commodity money, for example).
But gold is a global currency in the whole Tyria, so instead bartering, people can commerce with money.

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Originally Posted by Urcscumug View Post
Ah, you're assuming the old trading system will survive alongside AH. Will it?
If not, taxes can be added to simulate the gold loss.
The one that sell gets less since he pays the tax, the one that buys pays more, exactly like with traders.

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Originally Posted by Urcscumug View Post
Who decides min and max? And how? You're describing a regulated market, another crippled aspect.
ANet decides min and max.
Don't like that? Well, it's their game. It doesn't matter if one or two players don't like that, they don't decide things lightly. That doesn't make them always right... oh, wait, yes it does, it's they frakking game!
Like a forum it's not a democracy, they may consider what individual players think and want, but they will ultimately do what they think is best for the game and the players as a whole. Not just because people vote to do so.
And over time, things can change enough to make them rethink a decision.
But the new decision is still Anet's.

Quote:
Originally Posted by Urcscumug View Post
Go on, give me a rigurous definition for "fair price" for a given game item. If I want to sell Sup vigor for 4g or manage to sell it for 500k who says it's "wrong"?
If you think you are doing something right by doing something like that, you lack moral fiber, and trying to convince you of otherwise is a waste of time.
It's not my duty to teach you what is right and wrong, it's your parents' and other relatives', your teachers', your friends', not me, a complete stranger.

Quote:
Originally Posted by Urcscumug View Post
And how will AH deal with WTB? How do you specify "I want <complex custom request>"? The other night I met a player with loads of cash who couldn't find a certain item. He advertised he's willing to pay double the usual amount and within minutes he got it. How do you replicate this in the AH?
"I can't think of a way to do this" is never a good argument.
For example, using a system similar to the Item Creation panel, you can choose the skin and properties of any item, and compose an item in the auction slot to request one like that.
But... there are many items! Using a simple search feature with some kind of Autocomplete that shows you a short list of items that start with the letters you input, you can choose any item by name.
Others may think of different ways, there are always plenty of ways to do something.

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Originally Posted by Urcscumug View Post
If you design a feature that will be ripe for botting I think it's cause for concern. Wouldn't call that irrelevant.
No. A feature being usable by bots is not irrelevant. An argument against a feature that will be really good for players because bots could use it is what's irrelevant.
If we remove anything a bot can use, or stop from adding something because a bot could use it, then GW wouldn't exist, since a bot can even star the program by itself.
"Oh! A bot can use the program! We better get rid of the program!" Silly, uh?
What you do is not removing what the bot can use, what you do is making it harder, impossible or even better: pointless; for the bot to use it, and punish bot users as much as possible.

Quote:
Originally Posted by Urcscumug View Post
And AH users will use AH because... of the exact same reason.

I'll say it again: the only reason to trade (in any manner) is if you want lots of money and getting items easy. Trading, in any way you do it, is driven by greed. Let's not pretend that AH is not, that the only reason to use AH would be to "just get rid of those items", when you could merch or destroy them. You want the big bucks.

I'm trying really hard to like the AH idea but I cannot. All I see is a tehnically inferior system that solves no real problems, done for the sake of paying lip service to "convenience" and appeasing the masses.
Not everyone gets all the drops they want.
You may play 5 years without getting a single Black Dye.
The REAL reason to trade is to exchange items you won't use for gold, and then use that gold to buy items you want.
That's why people trade in all human cultures.
I want bread to eat, I have more fish than I can eat.
What do I do?
I sell my surplus fish, and with the money I get bread.

In GW is the same.
I got some ritualist tomes, but I don't need them. I could some elementalist tomes, though.
What do I do?
I sell the ritualist tomes I'm not using, and with the gold, I the elementalists tomes I wanted.

If you think that's greed, then it seems to me that you don't know what greed is.

Last edited by MithranArkanere; Feb 25, 2011 at 10:00 PM // 22:00..
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Old Feb 25, 2011, 09:49 PM // 21:49   #52
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Originally Posted by Chasing Squirrels View Post
I hope gw2 has an auction house...
GW2 will have an auction house, it's confirmed.
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Old Feb 25, 2011, 09:59 PM // 21:59   #53
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Originally Posted by Fay Vert View Post
That would be like buying a saddle for a dead horse.
This.

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Originally Posted by Deviant Angel View Post
Smells like decomp up in here...

I wouldn't pay a dime. Anyone else getting sick of people constantly saying that they would pay for features that should be free?
Also this.

Paying for a feature that's included in other (shitty) free-to-play games seems ridiculous, especially this late in the game's life.

Last edited by Karate Jesus; Feb 25, 2011 at 10:03 PM // 22:03..
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Old Feb 27, 2011, 02:19 PM // 14:19   #54
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I have suggested this years ago. It should be FREE to all buyers with no use limits. And it should offer FREE limited selling ability to everyone, for example just 7 items maximum. Then to cover the costs of development of this feature they should sell a *Premium Power Seller* pack (15-20$) with a ton of slots and more selling options, and things like live price history and statistics.

And I would buy that.
I mean I would have certainly bought that back in 2007-2008, now probably not, gimme GW2 instead.
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Old Feb 27, 2011, 05:20 PM // 17:20   #55
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Originally Posted by Intrinsic View Post
It's not possible to have with the current game engine. We tried out several implementations during testing back in 06/07 around NF release time and settled on the one we have in game now.
this

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Originally Posted by sykoone View Post
The live team is only a few people, with only one major programmer. To build an auction house would be nearly impossible for them to do.
and this

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Originally Posted by Fay Vert View Post
That would be like buying a saddle for a dead horse.
and lol
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Old Feb 27, 2011, 09:17 PM // 21:17   #56
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Originally Posted by FengShuiDove View Post
Nothing. It's too late in the cycle of the game to pay for functionality in my mind.
Plus there's no reason for them to do this.
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Old Feb 27, 2011, 09:30 PM // 21:30   #57
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even if the game is almost 6y old I'd LOVE to see an auction house, thats probably the reason why I only sell stuff at trade chat once every 4 months
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Old Feb 28, 2011, 01:09 AM // 01:09   #58
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wouldnt pay real money for this if that was the case no need to get not enough people would pay real money for it so id consider it autofail. now in game money yes id pay
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Old Feb 28, 2011, 02:11 AM // 02:11   #59
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I asked some programmers who have been in the industry for 10 years plus about this.They said it would be possibly to rebuild the game engine this of coarse requires taking the server down over a certain time.

I would contract the work out to a third party not Anet a Chinese development co..This would keep the cost down and could be free as well as adding a persistent world.

I would really like this as I don't like the way GW2 is going and for those not planning on buying GW2.
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Old Feb 28, 2011, 05:11 AM // 05:11   #60
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Wouldnt pay a thing, Not worth it for such old game as this
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